

Reduces the cooldown of Imperial Preparation by 30 45 seconds and increases your damage reduction by 10% 15% for 10 15 seconds after activating Imperial Preparation. , but reentering cover removes the effect prematurely. This effect lasts up to 15 seconds but is also removed by consuming all charges or reentering cover. Each use of Overload Shot Snipe consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. allow Snipe to be activated while moving. You gain 4 charges of Calculated Pursuit upon exiting cover, which reduces the energy cost of Overload Shot by 100%. When exiting cover, you increase your ranged defense by 20% for 6 seconds.

In addition, when you exit cover you gain a Cover Screen that increases your ranged defense by 20% for 6 seconds. Reduces the cooldowns of Shield Probe and Cover Pulse by 5 seconds, and Escape by 30 seconds.
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Additionally, the final shot of Series of Shots and Penetrating Blasts knocks back the target if they are within 10 meters. Striking a target with Shiv Countermeasures purges all movement-impairing effects when activated and grants Reestablish Range, increasing your movement speed by 50% 75% for 3 6 seconds. Reduces target’s accuracy by 20% for 8 seconds after Flash Bang ends. In addition, when Flash Bang ends it leaves behind Flash Powder that reduces the target’s accuracy by 20% for 8 seconds. Shatter Shot reduces the movement speed of the target by 50% for 10 seconds. In addition, while inside your Ballistic Shield, you heal for 3% of your maximum health every second and you are immune to being pulled or knocked back.Īctivating Cover Pulse makes the next Snipe or Lethal Shot activate instantly and increases your chance to resist Force and tech attacks by 20% for 6 seconds.Ĭountermeasures will also purge all movement-impairing effects when activated. This effect lasts 20 seconds and each charge increases your damage reduction by 5%. When Ballistic Shield is activated you gain a charge of Counteroffensive Safeguards for each enemy inside your Ballistic Shield, up to 4.


Additionally, Evasion now lasts 5 seconds. This effect lasts 8 seconds.Ĭovered Escape heals you for 10% of your maximum health. Finish the Job – Dealing damage with Ambush to a target with less than 30% health grants Finish the Job, increasing the damage of your next takedown by 20%.įlash Bang and Maim grant Executioner, allowing your next Takedown within 6 seconds to be used regardless of the target’s remaining health and deal 15% additional damage.įor every target affected beyond the first, Diversion grants a charge of Controlled Chaos, increasing armor penetration by 15% per charge.
